Sunday 31 July 2011

Board / Card Games: What's Hot Now: The Complete Guide to Backgammon

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
The Complete Guide to Backgammon
Jul 31st 2011, 10:02

Backgammon has been played for about 5,000 years. Its ancestors include Senet, The Royal Game of Ur, and the Roman games Ludus Duodecim Scriptorum and Tabula.

Rules of Backgammon

Backgammon - Board Game from Elliott Avedon MuseumPhoto used with permission of The Elliott Avedon Museum & Archive of Games, University of Waterloo.

The rules of modern Backgammon took shape in the 1600s. By the 1740s, Edmond Hoyle codified the rules. Backgammon is for two players, and can be played by children ages eight and up.

How to Win at Backgammon

Backgammon relies on dice rolling, so if your opponent rolls sixes while you roll ones, you're probably going to lose no matter what you do. But because so many dice are rolled during a game of Backgammon, the luck usually evens out, and whoever plays the better strategy is likely to win. Contributing writer Seth Brown examines the five basic Backgammon strategies.

How to Set Up a Backgammon Board

For casual backgammon players, it's easy to forget how to set up the board. Follow these instructions and you'll have it mastered in no time.

How To Use a Backgammon Doubling Cube

Many casual backgammon players have never used a doubling cube, but it brings a significant amount of new strategy into the game. Read on to see how you can use it, too.

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Friday 29 July 2011

Board / Card Games: What's Hot Now: Top 5 Ancient Board Games

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Top 5 Ancient Board Games
Jul 29th 2011, 10:02

These games are the classic classics -- board games that have been played for centuries. They have elegant rules, deep strategy, tactical opportunities, and they all continue to delight modern-day gamers.

1. Go

First played in China more than 3000 years ago, Go is so popular in Japan today that newspapers run columns about the game. Known as Wei Ch'i in China and Baduk in Korea, Go is truly the grand-daddy of all board games.

2. Chess

Chess can trace its roots to a game called Chaturanga which was played in India around 600 AD. Chinese Chess (Xiangqi) and Japanese Chess (Shogi) came into existence by 800 AD. Near the end of the 1400s, the bishop and queen were added to Western Chess.

3. Checkers or Draughts

Although it appears to be a much simpler game than Chess, Checkers offers plenty of strategic considerations for those who choose to look for them.

4. Mancala

The word "Mancala" means "to transfer" in Arabic. This game, which by some estimates is 7000 years old, challenges players to move pieces from bin to bin. Many rule variations exist, and Mancala is played in some form in almost every African country.

5. Mah Jongg

With roots dating back to 800 AD, Mah Jongg is the youngest game on this list. Originally a card game, Mah Jongg today is played with beautifully etched tiles. The modern version of Mah Jongg probably was first played sometime in the 1800s in China.
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Board / Card Games: What's Hot Now: Scrabble Words - Four-Letter Z Words

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Scrabble Words - Four-Letter Z Words
Jul 29th 2011, 10:02

The Z is one of the most valuable tiles in Scrabble, so when you draw it you want to make the most of the opportunity. Learning these four-letter Z words will help you be ready to do exactly that.

You might also want to learn Scrabble's legal two-letter words and words with a Q but no U. Here are all of our Scrabble word lists, and some simple ways to improve your Scrabble play.

NOTE: These words are legal according to the Official Scrabble Players Dictionary, 4th Edition. They may not be legal if you use a different dictionary. The word list used in tournament games in the United States is known as the Official Tournament and Club Word List, created by the National Scrabble Association.

Scrabble Words â€" Z Words â€" Four Letters

ADZE (a woodworking tool)
AZAN (a call to prayer)
AZON (a type of bomb)
BIZE (alternate of bise, a cold wind)
BOZO (a foolish person)
BUZZ (sound of vibration)
CHEZ (home)
COZY (providing comforting warmth)
CZAR (a person with great power)
DAZE (to stun)
DOZE (to snooze)
DOZY (half asleep)
FAZE (to cause hesitation)
FIZZ (to become bubbly or foaming)
FOZY (too ripe)
FRIZ (alternate of frizz, to form into tight curls)
FUTZ (to waste time)
FUZE (part of a military munition)
FUZZ (frizzy hair)
GAZE (a long, fixed look)
GEEZ (an exclamation)
HAZE (atmospheric condition obscuring visibility)
HAZY (indistinct)
IZAR (a type of outer garment)
JAZZ (a genre of music)
JEEZ (an exclamation)
LAZE (to waste time)
LAZY (unwilling to make an effort)
LUTZ (a figure skating jump)
MAZE (a complex system of paths)
MAZY (like a maze)
MEZE (small portions of appetizers)
MOZO (an attendant to a bullfighter)
NAZI (one who advocates Nazism)
OOZE (to seep)
OOZY (seeping)
ORZO (a form of pasta)
OUZO (a Greek alcoholic drink)
OYEZ (traditional saying to open a court of law)
PHIZ (obsolete term for face)
PREZ (short for president)
PUTZ (a fool, idiot)
QUIZ (a test)
RAZE (to tear down)
RAZZ (to tease)
RITZ (an ostentatious display of elegance)
SIZE (how large something is)
SIZY (viscid)
SPAZ (a hyperactive person)
TZAR (a person with great power)
WHIZ (a skilled person)
ZAGS (sharp turns)
ZANY (buffoonish)
ZAPS (electrical shocks)
ZARF (an ornamental container)
ZEAL (strong eagerness)
ZEBU (a domesticated ox)
ZEDS (plural of "z")
ZEES (plural of "z")
ZEIN (a type of protein)
ZEKS (inmates in a Soviet labor camp)
ZERK (a grease fitting)
ZERO (nothing)
ZEST (gusto)
ZETA (sixth letter of the Greek alphabet)
ZIGS (sharp turns)
ZILL (a small metallic cymbal)
ZINC (a metallic element)
ZING (a high-pitched humming sound)
ZIPS (moves very quickly)
ZITI (a type of pasta)
ZITS (plural of zit)
ZOEA (larval stage of crustaceans)
ZOIC (pertaining to animals)
ZONE (a region)
ZONK (an unfavorable card or token)
ZOOM (to move quickly)
ZOON (an animal; the sole product of a single egg)
ZOOS (plural of zoo)
ZORI (a Japanese sandal)
ZYME (an enzyme)

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Board / Card Games: What's Hot Now: Little Spider Solitaire

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Little Spider Solitaire
Jul 29th 2011, 10:02

Little Spider Solitaire gives players plenty of choices to make. A good player should win more than half the time.

Players

1 player.

Deck

A standard 52-card deck.

Goal

To build on the four foundations, two from Ace up to King and two from King down to Ace.

Setup

Deal the entire deck into two rows of four face-up piles (eight piles total), leaving room between the rows for a third row (which will be the foundations). These two rows are known as the upper tableau and the lower tableau.

As they become available during the deal, move two Aces of the same color (red or black) to the foundation row. Move the two Kings of the other color to the foundation row.

Gameplay

An exposed card on one tableau may be moved to another pile in the tableau at any time, as long as it is done in rank order. For this purposes, an Ace is higher than a King and lower than a 2. Note: This means the tableau piles can cycle around, e.g.: Q-K-A-2-3.

If an empty space is created in the tableau, it is not filled.

An exposed card in the upper tableau may be moved to one of the foundation piles at any time, as long as it is done in rank order and the cards are the same suit. Example: If the Ace of clubs is one of the foundation cards, the 2 of clubs may be moved from the upper tableau to that foundation.

An exposed card in the lower tableau may only be moved to the foundation pile immediately above it, and only if it is in rank order and the cards are the same suit.

Once a card is played to a foundation, it cannot be removed.

In the foundations, an Ace and a King can never be played on each other. The two foundations which started with an Ace must be built in this order: A-2-3-4-5-6-7-8-9-10-J-Q-K. The two foundations which started with a King must be built in this order: K-Q-J-10-9-8-7-6-5-4-3-2-A.

Strategy

Moving cards around the tableau effectively is a key to victory. Don't hurry to move available cards to the foundations. Often, they will be more useful to you in the tableau.

Try to stack tableau cards in the opposite order that they'll be played onto the foundations so that you can easily build the foundations later.

Winning

You win by completing all four foundations.

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Board / Card Games: What's Hot Now: Illinois Avenue

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Illinois Avenue
Jul 29th 2011, 10:02

Location on Monopoly Board:

Space #24, between Indiana Avenue and B&O Railroad

Cost of Illinois Avenue:

$240

Cost of Houses and Hotel:

$150 per House
$150 plus four houses for Hotel

Rent on Illinois Avenue:

Unimproved: $20
One House: $100
Two Houses: $300
Three Houses: $750
Four Houses: $925
Hotel: $1,100

Likelihood Among Property Squares:

1 of 28

Mortgage Value:

$120

Equivalent Property in U.K. Edition:

Trafalgar Square

Equivalent Property in U.S. Here & Now Edition:

Disney World in Orlando

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Thursday 28 July 2011

Board / Card Games: What's Hot Now: Hollywood Gin Rules

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Hollywood Gin Rules
Jul 28th 2011, 10:01

Hollywood Gin is a close relative of the card game Gin Rummy.

Players

2 players

Deck

Use a standard 52-card deck.

NOTE: An Ace is always low card in Hollywood Gin; it cannot be used as high card. Also, face cards are worth 10 points each; number cards are worth their face value; an Ace is worth one point.

Goal

Collect sets (three or four of a kind, or three or more consecutive cards of the same suit) to earn points. The game is played over several rounds.

Setup

Choose a dealer randomly to deal the first round; throughout the game, the winner of each round deals the next.

Shuffle the deck and deal 10 cards to each player. Players should look at and sort their cards.

The next card is turned face up in the middle of the table to start the discard pile. The remaining cards are placed face down next to the discard pile to form a draw pile.

Gameplay

Each normal turn consists of two parts.

First, you must take a card -- either the top card from the draw pile or the top card from the discard pile.

Second, you must discard a card (face up) onto the top of the discard pile.

NOTE: On the very first turn of each round, the non-dealer decides whether or not to take the first face up card. If that player declines, the dealer may take the card. If one of the players takes the card, that player completes his turn by discarding and then the other player takes a turn. If both players decline to take the card, the non-dealer starts the game by drawing the top card from the draw pile.

Knocking

The round ends when a player "knocks." This may be done on any turn (including the first turn) after drawing but before discarding. A player may knock when he has the ability to form sets, discard one card, and have 10 points or fewer remaining in his hand.

NOTE: A single card cannot belong to two sets.

After knocking and discarding, the player who knocked organizes and spreads all of his cards face up on the table.

The player who did not knock does the same. If the knocker did not go gin (see "Going Gin" below), the opponent is also allowed to lay off any unmatched cards by adding to the knocker's sets (e.g. adding a fourth card to a group of three of a kind, or adding further consecutive cards of the same suit to a sequence).

NOTE: You're never required to knock. You may continue playing in an effort to develop a better hand.

Basic Scoring

Each player calculates the value of their unmatched cards. If the knocker's count is lower, he scores the difference between the two counts.

If the knocker did not go gin, and the values are equal -- or the knocker's value is greater than his opponent's -- then the knocker has been undercut. The knocker's opponent scores 10 points plus the difference between the values.

Going Gin

If the knocker has no unmatched cards, it's known as going gin and he scores 25 bonus points (some sources say the bonus should be 20 points). Additionally, his opponent cannot score any points, even if his opponent also had no unmatched cards.

Hollywood Scoring

In effect, three games will be played simultaneously. When a player wins his first game, that score is credited to the first game. His second win is credited to the first and the second games; his third win and all subsequent wins are credited to all three games.

The three games are scored separately and they end separately. When the third game ends, a new series may begin.

Example:

Bob wins with 10 points. This is used as his first score in the first game.

Alexandra wins with 18 points. This is used as her first score in the first game.

Bob wins again, this time with 30 points. This is used twice: as his second score in the first game, and his first score in the second game.

Bob wins again, this time with 4 points. This is used three times: as his third score in the first game, his second score in the second game, and his first score in the third game.

At this point in the example, the scores over the three games would be:

Alexandra, 18 / 0 / 0
Bob, 44 / 34 / 4

Draws

If only two cards remain in the draw pile after a player discards and neither player has knocked, the round ends in a draw. The same player deals again.

Winning

Additional rounds are played until one player's cumulative score reaches 100 points or more in a game. That player is the winner of that game. The overall winner is the player who wins two of three games.

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Board / Card Games: What's Hot Now: Park Place

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Park Place
Jul 28th 2011, 10:01

Location on Monopoly Board:

Space #37, between Chance and Luxury Tax

Cost of Park Place:

$350

Cost of Houses and Hotel:

$200 per House
$200 plus four houses for Hotel

Rent on Park Place:

Unimproved: $35
One House: $175
Two Houses: $500
Three Houses: $1,100
Four Houses: $1,300
Hotel: $1,500

Likelihood Among Property Squares:

26 of 28

Mortgage Value:

$175

Equivalent Property in U.K. Edition:

Park Lane

Equivalent Property in U.S. Here & Now Edition:

Fenway Park in Boston

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Board / Card Games: What's Hot Now: Dice Probabilities

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Dice Probabilities
Jul 28th 2011, 10:01

Rolling two six-sided dice is common in some of the most popular board games, including Monopoly, Backgammon and Settlers of Catan.

Even if you don't memorize the percentages in the chart below, it's very helpful to have a general sense of how common each roll is.

Dice Roll - Probability

2 - 2.78%
3 - 5.56%
4 - 8.33%
5 - 11.11%
6 - 13.89%
7 - 16.67%
8 - 13.89%
9 - 11.11%
10 - 8.33%
11 - 5.56%
12 - 2.78%

As you can see, 7 is the most common roll with 2 six-sided dice.

It's six times more likely that you'll roll a 7 than a 2 or a 12 -- a huge difference. And it's twice as likely that you'll roll a 7 than a 4 or a 10.

However, it's only 1.2 times more likely that you'll roll a 7 than a 6 or an 8.

Another way of looking at these numbers is that, over time, you will roll one 4 or 10 for every two 7s rolled. You'll see six 7s for every 2 or 12.

Of course, dice have a bad habit of defying expectations. Don't rely on probabilities to work out precisely according to a chart like this -- you'll often find yourself on the losing end of a game if you do.

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Board / Card Games: What's Hot Now: How to Bid in Euchre

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
How to Bid in Euchre
Jul 28th 2011, 10:01

Euchre, as a trick-taking game, is subject to some of the same strategies as other trick-taking games such as Bridge, Hearts, etc. However, two big differences change Euchre strategy quite a bit.

Firstly, of course, the cards only range from 9-A, leaving only five tricks per round and a heavy amount of voids. And secondly, the left bower jumps from one suit to another, leaving trump a slightly longer suit and the next suit slightly shorter.

Keeping these two facts in mind, while also considering the strategies below, is helpful for those who want to learn how to bid in Euchre.

Calling Up the Card

The first question you have to answer in a round, before you start thinking about any more complicated Euchre strategy, is "Should I make a bid and call up this card?" Obviously, you should only do so if you think your team can take at least three of the five tricks.

Keep in mind that the dealer gets the top card of the kitty, which is the trump suit. This presents a handy advantage if the dealer is on your team (since the dealer can gain a trump and often discard an unwanted card to create a void). Conversely, if the opposing team is dealing, calling up the card means a free trump for your opponent most likely to create an early void -- which can be trouble when you can only afford to lose two tricks.

Generally speaking, you can count on your partner for an average of one trick per hand in an average distribution. This means if you have two solid tricks, and your team is dealing, you should bid. If your two tricks are shaky, and the opposing team deals, you may want to pass.

Finally, as the dealing team, if a Jack is flipped up in the kitty, the dealer should almost certainly call trump and pick it up unless you have a terrible hand. A flipped jack is the right bower, and hence a guaranteed won trick. There's an old saying, "Turn down a bower, lose for an hour."

The exception to this is a no-trick hand. If you are the non-dealing partner, with a hand full of red cards when a black jack is flipped, you may wish to pass the bid vehemently, so the dealer understands that you cannot be relied on for even a single trick.

Second Time Around

If all four players pass on calling up the top card of the kitty, it is turned face down, and players have a chance to declare any other suit as trump. If you have three of a suit (and ideally an off ace), this is a great time for you to declare trump.

The player left of the dealer should think hard before passing the opportunity to declare trump. Keep in mind that the dealing team has just turned down a free trump card because they were very weak in that suit. This means the dealing team is likely strong in some other suit, and if you give them a chance, they will make it trump.

Obviously, the best scenario is to be holding a pair of jacks of the same color. If you can call trump in either of those suits, you are guaranteed to win at least two tricks.

An Alternative Method

Most players will learn when to bid by feel, but for those who are not yet at that point or prefer something more concrete, you can assign a score to your hand, in order to determine whether you should bid.

Some players use a 3-2-1 point system, with the bowers worth 3 points each, face trumps worth 2 points each, and low trumps or off-suit aces worth 1 point each. In this system, any hand of 7 points or above is worth bidding.

Another system is simply scoring your hand by tricks. A right bower is worth a full trick. A Left bower is worth 3/4 of a trick. Ace, King, or Queen of trump is worth 1/2 a trick. And low trump is worth 1/4 of a trick. Each trump card in your hand beyond the second gets a 1/4 trick bonus. Meanwhile, off-suit aces are worth 3/4 of a trick, but lose 1/4 of a trick for every other card you have in that suit. And finally, every suit in which you are void is worth 1/4 trick, if you have more than one trump card. Using this method, you can bid whenever your average hand value is at least 2.5 tricks.

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Board / Card Games: What's Hot Now: Best Places to Buy Used Games

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Best Places to Buy Used Games
Jul 28th 2011, 10:01

Thrift stores and yard sales are great places to look for used board games, but of course what you find there is almost completely unpredictable. When you're looking for a specific out-of-print board game or card game, these are the places I recommend you check first -- my picks for the best places to buy used games.

Do you agree with my picks? Or are there better places to find used games? Please share your thoughts here!

1. BoardGameGeek.com Marketplace

BazaarPhoto © Erik Arneson
BoardGameGeek.com is a large community of people from around the world who are interested in board games, and many of them have listed games of all types for sale. The BGG Marketplace is a great place to start your search for any used game. Highly recommended.

2. Gamers Alliance

Sherlock Holmes - The Game of the Great DetectivePhoto © Erik Arneson
Since 1986, Gamers Alliance has maintained a master catalog of what they believe is the world's largest selection of out-of-print games (and I have found no evidence to contradict them). A small annual membership fee gets you access to the games in their catalog, along with a quarterly newsletter that's packed with game reviews and news. Also highly recommended.

3. Darwin's Game Closet

Close Encounters of the Third KindPhoto © Erik Arneson
Darwin's Game Closet boasts a large catalog of used games, mostly (but far from entirely) classic American board games and card games.

4. D'Antiques

Stay AlivePhoto © Erik Arneson
D'Antiques is a general antiques store but maintains a good selection of used games, mostly classic American releases.

5. Vintage Toy Box

Escape from New YorkPhoto © Erik Arneson
Located in the United Kingdom, Vintage Toy Box has a decent selection of used games, primarily mass-market games published by larger companies.

6. eBay

Oh MagooPhoto © Erik Arneson
Although what's available at any given time is completely dependent on what sellers are offering, eBay can be a great source for used games. Searching completed auctions can give you a sense of what you might expect to pay.

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Wednesday 27 July 2011

Board / Card Games: What's Hot Now: Monopoly - Income Tax

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Monopoly - Income Tax
Jul 27th 2011, 10:02

Question: How do I calculate how much I owe for Income Tax?

Answer: A player who lands on Income Tax is required to pay (to the bank) either $200 or 10 percent of all of his or her assets -- cash, properties, houses and hotels.

If you have assets worth more than $2,000, you should go ahead and pay the $200. If you have assets worth less than $2,000, you should do the math.

To calculate the value of your assets in Monopoly, add all of the following:

  • Cash on hand
  • Purchase price of all property (mortgaged and unmortgaged)
  • Purchase price of all houses and hotels

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Board / Card Games: What's Hot Now: Locate Hard-to-Find Games

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Locate Hard-to-Find Games
Jul 27th 2011, 10:02

Games can be hard to locate for any number of reasons: they're out of print, just not widely available, or they're so popular that even used copies sell quickly. These tips should help you get what you want.

Difficulty: Average

Time Required: Varies

Here's How:

  1. Be prepared to dig in for the long haul. Some games can take a long time to find...
  2. ... But don't be surprised if your search is over in less than a day! Other games are very easy to find.
  3. Start your search at eBay and other online auction sites; they are among the most likely sources to locate hard-to-find games. But it's not always smart to buy right away.
  4. Monitor the auctions and educate yourself. Be sure to search completed auctions to compare prices. If you see your game up for auction regularly, note the different prices it sells for and look for the elements (e.g. edition of the game, box condition, random luck) that affect the price.
  5. When you're ready to buy, set a firm maximum price and stick to it. Don't let yourself be bid up to $50 on a game you think is worth only $25. There's almost always another copy available somewhere else.
  6. Post your request on the Net. This site's Forum and the newsgroup rec.games.board.marketplace are two good places to start.
  7. Check the auctions and message boards daily, or at least weekly. Set up automatic email alerts when possible. This task definitely rewards the stubborn. Don't neglect your family, but expect to spend some quality time with your computer if the game you want really is hard to find.
  8. Look in thrift stores. This is less efficient, but can be much more economical. Some areas have thrift stores that seem to attract rare board games -- and sell them for $5 or less, well below their selling price online.
  9. Browse used game retailers' Web sites. Many such retailers exist, and most have an excellent selection of games. Often, you'll pay a premium at these sites. At the same time, you know you're dealing with a professional seller.
  10. If you don't see what you're looking for, ask. Many online used game retailers don't have the resources to maintain a completely up-to-date list of their inventory.
  11. Check in local antique stores. If you find a dealer who has some games, but not what you want, ask if they might be able to get your game for you.
  12. Call around to area game stores. Some stores carry both new and used games. And a local retailer might have contacts you don't, and could be able to secure a copy of the game for you.
  13. Spend your Saturday mornings at garage sales. This may be the least efficient method, but you never know what other people are selling!

Tips:

  1. Know exactly what it is you're looking for. The game name, publisher, and copyright year are the basics. Some games have been published several times (sometimes by different publishers), so make sure you're getting the game you think you're getting before you commit to a purchase.
  2. Be persistent. Someone, somewhere has the game you want and is willing to sell it.
  3. Don't always buy the first copy of a game you find. Consider it, but do so as objectively as possible. Otherwise, you might overpay.

What You Need

  • Patience
  • Persistence
  • Money
  • Luck

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Board / Card Games: What's Hot Now: Categories - Rules

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Categories - Rules
Jul 27th 2011, 10:02

Categories is an excellent party game that can be played with just pencils and paper.

Players

3 or more players, best with 6 to 8.

Equipment

A pencil (or pen) and a piece of paper for each player.

Goal

To score the most points by choosing legitimate answers other players don't.

Setup

Each player draws a 5x5 grid on their piece of paper, leaving enough space in the boxes to be able to write words.

Five categories are chosen, and each player writes them down the left side of the grid, one category per row. Categories can be almost anything, and as easy or difficult as the players wish to make them. Examples include birds, television shows, novelists, cities in Pennsylvania, and U.S. presidents.

A five-letter keyword is chosen and written across the top, one letter above each column. Keywords cannot have repeating letters (e.g., PIPES would be an illegal keyword because it has two Ps). Keywords also should not include Q, X or Z, unless the players want a serious challenge.

The categories and keyword may be chosen by any method the players agree to. One option is to roll a die or dice, with the highest roller choosing the keyword and the next five choosing the categories.

Gameplay

A time limit is set, perhaps 5 or 10 minutes depending on the skill of the players.

Each player tries to fill in the grid with words that fit into the categories and start with the letters of the keyword.

For proper names, the last name should be used (e.g. George Bush would fit under “B” but not “G”). In cases where a person goes by only a single name (e.g. Shakira or Madonna), that name should be used.

Scoring

When the time limit expires, players compare their answers. Each block is taken up, one by one. Each player announces the word, if any, they have for that block. One point is scored for each other player who does not have the same word.

If a word is of questionable legitimacy, the players should vote on whether or not to accept it.

After all 25 blocks are scored, players total their points.

Winning

The player with the most points wins.

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Board / Card Games: What's Hot Now: Authors - Card Game Rules

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Authors - Card Game Rules
Jul 27th 2011, 10:02

Authors can fairly be described as a slightly advanced version of Go Fish.

History

This card game is known as Authors because early commercial versions of the game featured well-known authors and their books. The first known edition was published by G.M. Whipple and A.A. Smith of Salem, Massachusetts, in 1861. Parker Brothers published an edition in 1897.

Some such versions are still published today. Over the years, the authors concept has been expanded to include composers, explorers, inventors, and sports figures in various commercial versions of the game.

Players

3 to 5 players

Deck

A standard 52-card deck.

Goal

To form the most sets of four cards.

Setup

Shuffle the deck. Deal the cards one at a time, face down, to each player as evenly as possible. The players should look at their cards and arrange them for easy reference.

Gameplay

The player to the left of the dealer goes first.

On his turn, a player asks any other player for a specific card (e.g. the queen of hearts). If the player being asked for a card does have that card, he must give it to the player who requested it.

If the player whose turn it is receives the requested card, he then goes again, asking any player for a second specific card.

There's one important restriction: A player may not ask for a card unless he already holds at least one of that card's rank. (e.g. Alexandra doesn't have any Qs. She may not ask any other player for a Q.)

A player's turn continues until he doesn't receive the card he requests. Turns move in clockwise order.

Playing Sets

When a player completes a set of four cards (e.g. four 7s, or four Ks), he should show them to the other players and them place them face down in front of himself.

Running Out of Cards

When a player has played all of his cards, had them taken by other players, or some combination of the two, he's out of the game. The other players continue to play as long as they have cards remaining.

Winning

When all players are out of cards, the player who collected the most sets of four wins the game. Ties are possible.

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Tuesday 26 July 2011

Board / Card Games: What's Hot Now: Game Events Calendar

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Game Events Calendar
Jul 26th 2011, 10:01

Every year, there are many great opportunities for fans of board games and card games to get together at a wide variety of game conventions. Here's a look at some upcoming game events, listed in chronological order.

Which game event (whether it's on this list or not) is your favorite? Share your thoughts here!

You can also look at these conventions on my interactive game events map.

Events in August 2011

World Boardgaming Championships in Lancaster, Pennsylvania: August 1 to August 7, 2011

Gen Con in Indianapolis, Indiana: August 4 to August 7, 2011

Game Fest South in Chattanooga, Tennessee: August 18 to August 21, 2011

Events in September and October 2011

Gateway (part of Strategicon) in Los Angeles, California: September 2 to September 5, 2011

GameCon Memphis in Memphis, Tennessee: September 30 to October 2, 2011

FallCon in Calgary, Alberta, Canada: October 14 to October 16, 2011

Essen Game Fair (Internationale Spieltage) in Essen, Germany: October 20 to October 23, 2011

Events in November and December 2011

EuroQuest in Pikeville, Maryland: November 3 to November 6, 2011

Carnage in Fairlee, Vermont: November 4 to November 6, 2011

BoardGameGeek.con in Dallas, Texas: November 16 to November 20, 2011

Chicago Toy and Game Fair in Chicago, Illinois: November 19 to November 20, 2011

WinterCon in Rochester, Michigan: December 2 to December 3, 2011

Events in January and February 2012

Nuremberg International Toy Fair (trade show) in Nuremberg, Germany: February 1 to February 6, 2012

Gamicon in Iowa City, Iowa: February 10 to February 12, 2012

American International Toy Fair (trade show) in New York City, New York: February 12 to February 15, 2012

SaltCon in Salt Lake City, Utah: February 17 to February 18, 2012

Future Events: Dates to be Announced

Atlanta Game Fest in Norcross, Georgia

ChimaeraCon in San Antonio, Texas

DexCon in Morristown, New Jersey

GameStorm in Vancouver, Washington

Gamex (part of Strategicon) in Los Angeles, California

Geekway to the West in St. Louis, Missouri

Havoc in Shrewsbury, Massachusetts

KublaCon in Burlingame, California

MichiCon in Rochester, Michigan

Orccon (part of Strategicon) in Los Angeles, California

Origins Game Fair in Columbus, Ohio

Protospiel in Ann Arbor, Michigan: dates to be announced

Protospiel South in Austin, Texas

SnowCon in Orono, Maine

Tennessee Game Days in Nashville, Tennessee

TotalCon in Mansfield, Massachusetts

Troll Con in Little Rock, Arkansas

NOTE: Events described as a "trade show" have restrictions on who may attend.

If you would like to suggest an event to be added to this list, please send an email to boardgames.guide@about.com, contact me via Twitter, or let me know on Facebook.

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Board / Card Games: What's Hot Now: Horse Racing Board Games

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Horse Racing Board Games
Jul 26th 2011, 10:01

Horse racing has been a popular theme for game designers since at least the 1890s. Here's a sampling of the games horse racing fans have been able to enjoy through the years.

Grand National: A Sweepstakes Game of Chance

Featuring a copyright date of 1937, the box proclaims the game to be "complete with game * board * money * dice * horses * counters" and inside it indeed comes with all those parts. There are four horses -- red, blue, green and yellow -- in this game, which was released by Whitman Publishing Co.

Kentucky Derby Racing Game

This board game, which was published for decades with a copyright of 1938 (so not every game with this title was manufactured in 1938), featured five horses and a spinning wheel, all built into the box itself. The horses -- in one edition, Whirlaway, Citation, Twenty Grand, Seabiscuit and Gallant Fox (the names changed through the years) -- slide in a straight line from the start to the finish. Earlier games had metal horses; they were replaced by plastic in later versions. Also made by Whitman Publishing Co. and Rex Manufacturing Co.

Horse Racing Game

In 1940, Milton Bradley released this game, which also was played inside the box. (The inside of the bottom piece of the box was the game board.) Included with the game were a spinner and four chips. Also in 1940, Milton Bradley turned out a game called Hialeah Horse Racing Game. (Hialeah is a race track in Florida which hosted races from 1925 to 2001.)

Kentucky Derby Racing Game

Whitman Publishing Co. from Racine, Wisconsin, turned out a new version of the 1938 game in 1961 -- this one has seven horses. The game is still played on the inside of the box, with a spinner controlling the outcome. Instead of racing horizontally across the box, the horses move diagonally -- the race can be just a little bit longer that way.

Win Place & Show

3M published this board game in 1966 with the imprint "A 3M Sports Game." It's played on a board that's about three feet long, depicting an oval race track.

The Derby

This battery-powered game features six horses racing down a straightaway. The track is green (presumably for grass, although horses in the Kentucky Derby run on dirt) with bright orange lane dividers. The color scheme probably is plenty of proof that this game came from the 1970s.

Homestretch

A rather odd-looking game from Milton Bradley (circa 1974), as the horses involved all have long, stringy legs (Home*stretch* -- get it?). There's a spinner with the game, and the board is made up of squares that match the colors of the horses, so (without ever having played the game), my best guess is that it's a race game that has some similarities to an equine version of Twister.

Across the Board

From the game box (mismatched capitalization and all): "Buy a Thoroughbred at an Auction Then play him to Win, Place or Show at the Track." This board game came with about 300 different parts, published by MPH in 1975. The parts included play bills, handicap sheets, ownership cards, a "totalizer" and grease pencils. It appears that the game was played inside the game box.

Win Place & Show

This is a 1977 update of the 1966 3M game, now manufactured by Avalon Hill. Other than some cosmetic differences, the game looks very much the same as, if not identical to, the 3M version.

Sport of Kings Challenge - The Horse Racing Quiz Game

This game includes 4,400 trivia questions "to entertain followers of the world's #1 spectator sport." It was released in 1986 by Kuriakos.

Let's Go to the Races

This 1987 Parker Brothers game includes a 90-minute VCR tape with 40 different horse races. Eight horses are available, with an 8-sided die controlling at least some of the action. The back of the box looks as though it contains a great deal of information about the game.

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Board / Card Games: What's Hot Now: Fan Tan - Card Game Rules

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Fan Tan - Card Game Rules
Jul 26th 2011, 10:01

Fan Tan, which Hoyle's Rules of Games indicates may have been named after a Chinese gambling game, is also known as Stops or Sevens.

Players

3 to 8 players. Probably best with 4 or 5 players.

Deck

Standard 52-card deck. King is high; Ace is low.

Goal

To be the first player to get rid of all his cards.

Setup

Shuffle the deck and choose a dealer, who deals the entire deck out. Some players may receive one card more than others. This will even out over several hands.

Gameplay

A key rule in Fan Tan is that each player must play if they can. Breaking or even simply forgetting this rule can ruin the game.

The 7s are always playable.

The player to the left of the dealer plays first and play continues in a clockwise direction. If he has a 7, he must play it; otherwise, he must pass. When a 7 is played, it’s laid in the middle of the table because it forms a foundation for other cards to be played on.

Once a 7 is played, the 6 and 8 of the same suit are playable. Place the 6 to one side of the 7 and the 8 to the other. Future plays are made on these cards, always in sequential order. On the 6s, the sequence is 5-4-3-2-A. On the 8s, the sequence is 9-10-J-Q-K.

Winning

The first player to play all of his cards wins the hand.

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Board / Card Games: What's Hot Now: Bank Size in Monopoly

Board / Card Games: What's Hot Now
These articles that had the largest increase in popularity over the last week
Bank Size in Monopoly
Jul 26th 2011, 10:01

Question: How much money does the bank have?

Answer: The bank has $15,140 in cash (in standard editions of Monopoly).

The money comes in 20 orange $500 bills, 20 beige $100 bills, 30 green $50 bills, 50 blue $20 bills, 40 yellow $10 bills, 40 pink $5 bills, and 40 white $1 bills.

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